The Real Ore Miner’s Guide
Written by Yoshiyo Solette on 11/2 to 11/20/2014
Mining is one of the most instantaneously lucrative
fields you can find yourself in as a capsuleer in Eve. The first skill you’ll need is Mining. This skill adds 5% to your mining yield per
level. (25% YIELD MAX) Another skill, which is required for mining
barges, is Astrogeology. This
skill adds 5% to your mining yield per level. (25% YIELD MAX) As a
finishing touch you’ll want to get the skill Drones to level 5, to use 5
mining drones 2, (+33*5/60sec) which
requires the Mining Drone Operation skill at level 5. This skill grants an additional 25% to mining
drone yield at level 5. (25% DRONE YIELD) Drones Interfacing will grant an addition 50% at level 5 also. (50% DRONE YIELD) Mining Upgrades
at level 4 will give you access to mining laser upgrade tier 2’s, which each yield
an additional 9% (to the lasers only I believe though this is never specified). MLU’s can stack up to 3 times, to a total of 17%
roughly on the 2nd and 23% roughly on the 3rd. (23% LASER YIELD) Finally, to go with your drones you’ll want
to fit a mining drone augmenter tier 2 rig for 15%. You’ll need the Drones Rigging skill
trained to level 4 to pull those rigs off.
You’ll additionally, at a certain level, wish to train Cybernetics,
to gain access to implants to train skills quicker, and to enhance mining yield
another 5% maximally. (5% YIELD MAX) You’ll need the Reprocessing skill
trained enough to train ore specialized reprocessing skills, (e.g. Plagioclase
Processing) in order to use crystals with the crystal using modulated strip
miner 2 (+720/180sec) Of course,
these strip miners are only usable on mining barges, and not ventures which are
used during the earlier phase of mining. But, it is important to note, you will not
spend long mining in ventures in high security.
You’ll need level 4 in the according ore specific processing skill to
use the mining crystals, and it is not necessary to train to level 5 in ore
specific processing unless you wish to refine!
Above are percentage modifiers arising from skills. Mining skill will unlock various techs of
mining lasers from 1 to 2, and then strip miner 1 modulated strip miner 2, as
it is trained. The yields are good for
the strip miner, and only better with the modulated strip miner 2 if crystals
are used (360x2 for having the crystal, x1 for having no crystal). And the cycle times are 60 seconds for those
equipped to the venture/prospect and 180 seconds for those equipped to mining
barges and exhumers. Drones yield 20 and
33 for tiers 1 and 2 respectfully. The
percentages multiply together in a chain to become a function that looks
somewhat like the following: (1,2,or3*720*1.25*1.25*1.23*1.05)+(33*5*1.25*1.27*1.50)
for mining lasers and drones.
Beyond
this default equation, a few practices can influence mining yield. Drone yield is increased by mining an
asteroid within 1000 meters of your spaceship.
Laser yield is increased by stopping and starting lasers about 70%
through their cycle to reduce yield loss from cycles which destroy asteroids,
thus yielding less than their duration ought to. Just to clarify, being close the asteroid
doesn’t increase yield, just increases yield over time. The same with stopping the cycles to reduce
lost mining cycles, or parts of cycles rather.
Total yield can be increased by using jet cans, 27500m3, the miasmos
with a hauler, 42000m3, or something larger like an orca, or freighter for
hauling. This will cut down on travel
time back and forth from station and keep your lasers and drones active at the
asteroid belt for more of the duration of time you spend “mining.” Also giant
enormous freight containers and such may be used to build up a pile of ore at
the asteroid belt, again without warping back to station to unload as often.
Base yield
multiplied by percentage modifiers results in a ton of ore. Figuring out the market is the next step and
you’ll need open office or Microsoft Excel to do it. Start out by making a table of all the ores
you’d like to mine and account for their profitability, and list them in a
column. Then source their prices in one
of the 5 trade hubs for starters (and then later try all five), Jita, Hek,
Dodixie, Rens, or Amarr. Finally list
their volumes in another corresponding column. Then run an equation over all
the columns using the formula “=A2/D2” … This will yield the per m3 (cubic
meter) price of the ore, what your ship can hold, and what your lasers and
drones yield in terms of, m3s. This value
that you find in here is the real price of ore and what you should base
your decision on when considering what to mine.
Depending upon the circumstances of your freighting and logistics, you
can then consider what to mine based upon what is available around the trade hub
you are near, and what ore that trade hub favors, more often than not a
combination of the two.
Finally, you’ll want to find a fleet booster, the Mining
Foreman skill can add up to 10% to the yield of all the miners in his squad
within the system. A fully maxed orca and
orca pilot can yield more for their fleet by reducing cycle times 7% or more. A fully maxed rorqual pilot with requisite
skill will further increase this cycle reduction. The statistics as they are represented in the
game are hazy to me as I do not perform fleet boost within eve online as an
orca or rorqual pilot presently, but for the individual miner it is enough to
know 10% can be yielded in cubic meters, and 7% can be reduced in cycle
time. Many corporations have members who
fleet boost for no charge in isk, many of these same corporations buy the ore
from the members and friends of the corporation they boost. It requires as little as being friendly and
reasonable in pricing negotiations with an orca pilot to gain inclusion to this
wonderful boost, and most miners are quite friendly people in my experience.
This
concludes the real complete guide to mining.
Obviously, the mining skill tree edges one down the reprocessing path,
but it is not necessary to follow that nudge.
Trade skills could be equally powerful, or orca piloting and boosting
skills, perhaps freighting piloting skills.
All are options for which I do not have spreadsheets or knowledge for,
but as I learn I am sure they may evolve.
So to review some key
points:
Skills:
Astrogeology 1.25
Cybernetics 1.05
Drones 0 to 165m3
Drones Interfacing 1.50
Drones Rigging 1.15
Mining 1440 to 2160
there-about
Mining Upgrades 1.23 to
1.17
Mining Drone Operation
1.25
Covetor max yield fit
1 Medium Drone
Augmentation Rigs T2
5 Mining Drone T2
2 Mining Laser Upgrade T2
3 Modulated Strip Miner
T2’s with Ore Crystals T2
If you are interested in my “Master Ore Yield to isk per minute spreadsheet” which covers ores veldspar through arkonor, speak with me in game/evemail me (Yoshiyo Solette) & I will gmail you a copy (so please provide your email in your evemail to me). It comes available in open office format and Microsoft excel format. Also below are screenshots if you’re interested in looking at the spreadsheet without any values plugged in. The spreadsheet comes with directions I find informative enough for new users to understand how to use the spreadsheet. However, again, should you need help learning it’s functionality I’m available through evemail on this topic.
Thank you very much for the game CCP,
Thank you very much miners for mining,
Peace & love,



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